Normally the game is sort of rinse-and-repeat as players who play the role of small, robot-like space knights venture into the depths of a massive clockworks in the hopes of eventually finding the stuff needed to repair their massive home ship, recently crashed on the surface. Expansion missions are part of the new system that Massively reported on last week they're a series of quests that give more of a sense of direction to players. Next up I jumped into the first expansion mission in Spiral Knights. To put the icing on this cake, Wakfu is a work of genius. All of this in a game that is unabashedly "cartoony" and whimsical. There is life, energy, movement and beauty. There is more personality in one area of Wakfu than in the entirety of certain other, blander MMOs. All of this is achieved in a Flash-based or similar environment (personally I think the game is made of magic poof) that will run on every computer in my house from my gaming PC down to my 10-inch netbook. New players are also shown how to mint their own coin, how to grow plants and animals (or destroy them in order to help maintain an ecological balance), and how to participate in the unique turn-based combat that will likely take up a lot of the player's time. While you're in the tutorial area, a floating island above the "real" planet below, players can discover bits of the lore by reading giant slabs of stone that hover on the screen and illustrate the epic and tragic story of a giant ogre and the drowning of the world. Ankama has designed a game that, no matter what you think about the payment model (please, no more payment model discussion, please), is attempting to put players through some standard hoops but mostly tasks them with figuring out unique lore, delivery of content, and unusual systems. Let me just say this again, in case my past gushings have not been clear enough: Wakfu is one of the most original IPs and MMOs to come out in the last decade. Because the launch of this game was on Wednesday, my experience so far has consisted of jumping in to grab my usual name, finishing the tutorial area, and making my way into the world below. Heck, the truth is that I've written about it already and really need to wait a while and cover the later levels and experiences of the game. Wakfu is all the rage right now, so I plan on giving a more detailed first impression of the game later.
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